I liked the rock puzzle and how this game was largely reminiscent of pokemon and zelda feels.
I liked the rock puzzle and how this game was largely reminiscent of pokemon and zelda feels.
Thank you for your review. The inspiration from the rock puzzle came from the Pokémon games. . Letter for Mimi 2 lacks the battle element Pokémon has, and the world is al lot less compact. I grew up with them and I am trying to make a game that captures the feelings I first had when playing that game.
Damn Lindsay...
RAGEQUIT!!!
Seriously though, I like how it was at first, but the abnormal size block is seemingly impossible. I have a touch screen and even using two finger rapid fire I couldn't win.
Appologies for that the game has been updated hopefully the level is possible now.
Makes me want to go to Europe! Great atmosphere and continuation to the series!
Great feel and use of mythos. What's with the use of japanese romanization names though? (Oukoko=kingdom, mahou=magic, etc.)
Ha ha, nice catch! That is my weird way of paying homage to japanese games that butchered their english translations! :-D
Great change of pace around here. Not a lot of economics here. I took AP Macro and Micro and this was refreshing.
HOW DO YOU AVOID THE KUNAI TRAPS? GREAT GAME BY THE WAY
Timing and observation. Some horizontal kunai traps can be ducked by running directly at the kunai.
Why do they use euros?
I ran over 6000mts, but the fast runner medal didn't work
Freakin cat puns...
I like Dungeons and Dragons
Age 27
4e Ranger
The Ivory Tower
Edensbarrow
Joined on 5/10/13