The animation was very interesting! The figures and their bodies reminded me of Madness, as did the action sequences. Honestly, they were pretty Jackie Chan-ish, with the various use of mundane items as improvised weapons. It worked well!
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The animation was very interesting! The figures and their bodies reminded me of Madness, as did the action sequences. Honestly, they were pretty Jackie Chan-ish, with the various use of mundane items as improvised weapons. It worked well!
This is way too relevant. The ending graphic of the amalgam creature created by our horrible corporation overlords ... That was perfect! And I really like how you show your process at the end with other software.
Loved this scene from Madagascar. The Gloria energy at the end was a nice touch.
This gives me heavy nostalgia vibes from older Flash games with the button aesthetic and the simple text. And the writing is pretty funny!
The UI for this was surprisingly simple and yet also something I don't see much of. The music tracks are great and varied so you don't get bored.
This was a good level of platformer with shooting for a horrible player like me. The shooting was very good, as in the animation and sound effect. I also liked that the sword slashing was purely movement of the mouse, since that's an interesting layer of difference from the other weapon choice.
The slime graphic is cute. Backgrounds and other arts are fine since the gameplay is the forefront of this, I assume.
There were moments I got stuck just a bit. I was expecting the tutorial to tell me how to open the door instead of reading it from the game description. Also, when I got to the skulls section, I shot at them to test if they were enemies. When they didn't die, I assumed they were just decorative, so I touched it and died. Could just be a me thing, though.
Thank you for your review.
The skulls were made to be confusing. This short game was made to test my
beginner skills in programing. I know I would literally rework the game in
the future, but essencially this is my first step in the game development.
To be honest I think this game is worth a second opus.
I will figure what I can do in the future.
But one thing is sure, is that I will make more threatning enemies
and more puzzles. Maybe a boss battle if I can figure this out.
I heard this at the credits of a Jenna Marbles animated video and fell in love! It sounds so relaxing and reminds me of some game music with pep.
At first, I thought it was a hospital heart monitor and I love the idea of it being used for something like a hospital showdown buildup. I know its actually a radar noise and targets being closed in on by the searching prowlers though.
Neat!!
So peaceful yet pensive. There's classical and techno elements I pick up. It's great.
This is too relatable. The necessary work to go into art and then the constant questions of "is it good enough" or "would people even notice"... You should make art because you want to spend the time and effort. That at least takes care of worrying what other people think... at least, that's how I feel.
Hey, that's a cool idea for a challenge! "Speed demon"
Just line sketch though XP
That is a sick shadow majora's mask tiger!
I like Dungeons and Dragons
Age 28
4e Ranger
The Ivory Tower
Edensbarrow
Joined on 5/10/13